Pokemon Storm Silver Nds download
Remake by: Drayano
Remake from: Pokemon Soul Silver
Source: Click here!
Description:
Sacred Gold and Storm Silver are the fourth set of hacks/edits I’ve done now; others you might be familiar with are Pokémon Fire Red Omega, Pokémon Spirit Gold, and for those of you native to GBAtemp, Pokémon Blaze Black and Volt White. Given that it’s one of my hacks, it has a pretty similar style in the sense that all Pokémon are available, there’s an increased difficulty curve, there are (optional) changes to Pokémon to make some of them better etcetera. You may wonder why I’ve chosen to make another HG/SS hack when I’ve done Spirit Gold previously; the answer to this question is that Spirit Gold never really took full advantage of the tools available for DS games, particularly in terms of scripting. Compared to Spirit Gold, Sacred Gold and Storm Silver are full of new scripted events and other aesthetic changes to make it both full of content and a pleasure to look at.
Changes to the Games
While the base of the game is the same (e.g. the maps, the storyline,
the general order of main events) the two hacks still manage to bring a
new series of features to the table to spice up the gameplay experience,
including:
493 Pokémon (i.e. all Pokémon available in the fourth generation) can be
obtained somehow within the game. Legendaries are somewhat restricted,
but otherwise you can build your team with pretty much anything you
want. Almost all Pokémon are available prior to the first round of the
Elite Four! In addition, you also receive the National Dex the moment
you get the Pokédex, making it that much easier to track what you have
and haven’t caught. There are some minor changes in Wild encounters
between Sacred Gold and Storm Silver, but all 493 are available in both.
Trainers have received new rosters to tie in with the greater variety of
Pokémon available (explained by a ‘migration wave’ to the regions).
This means you’ll be battling a much larger variety of Pokémon than
you’ll see previously. Gym Leaders and other important trainers in
particular have received a large boost to their difficulty, so get ready
to take on some hard fights! As with the rest of my hacks, Gym Leaders,
Elite Four members etcetera all use six Pokémon in each fight. New
Trainer battles have also been added where appropriate; examples include
the option to battle Ethan/Lyra, Cynthia and Steven.
The data of a lot of Pokémon has been changed; this can mean just extra
level-up moves, but features such as abilities, experience rates, TM
compatibility and even types might be changed. Most of these are carried
over from Blaze Black & Volt White, but the hack has brought some
new ideas to the table. For those of you who prefer a purer Pokémon
experience, the ‘Classic’ version offered has these Pokémon edits
removed.
A small amount of attack moves have also been edited. All moves that
were given some sort of change in Black & White have had the same
change applied to them in Sacred Gold & Storm Silver where possible,
as well as some additional edits to make Cut, Strength and Rock Smash
more useful than their previous counterparts. A large amount of Pokémon
have been given extra level-up moves in some form to make them easier to
raise.
Edits to evolutions mean Sacred Gold and Storm Silver are self-contained
(i.e. you do not need to trade to obtain all the Pokémon). In most
cases, this simply turns the item needed for evolution by trade into a
usable item much like an evolution stone, though for some cases where
evolution is either awkward or impossible in HG/SS (e.g. Leafeon,
Glaceon, Magneton, Nosepass…) some new items have been added; this keeps
consistency with previous items.
The availability of items has been changed quite wildly in general; all
evolution items and TMs are now available at least once prior to the
first round of the Elite Four, meaning you can shape your team up quite
well for what’s not even the final challenge in the game!
On that note, some things have been changed just to make things in the
game a lot more convenient. Examples include an EXP Share available in
Violet City, the removal of most unnecessary Cut trees and other
annoying HM moments, and the addition of buyable evolution stones to
some of the shops around the regions. The numbers of Gym Leaders are
also now much easier to obtain–they’re given to you directly after the
battle! Coins can also now be purchased from the Goldenrod Game Corner.
A wide variety of scripted events have been both added and edited. The
levels of most event Pokémon that already existed are now raised, but
there are lots of new events for the purpose of giving you new Pokémon,
items or TMs. Notables include an Eevee given to you by Cynthia
extremely early in the game, the addition of a Teleport system in the
Elite Four to let you challenge them in any order á la Black &
White, a Team Rocket takeover of Route 47 and the Safari Zone and a
Shellder and Cloyster siege in Fuchsia City. Yes, you read that right.
Every newly added legendary has also had some sort of script concocted
for it, so you won’t be just finding them in the wild as you did with
Blaze Black and Volt White. The Game Corner’s prizes have also been
edited; you can get a Porygon in Goldenrod City, if you so choose.
Trades within the game have also been both edited and shifted around to
make getting some hard-to-place Pokémon a bit more convenient. Examples
include the ability to trade for Pokémon such as Gligar, Skarmory,
Beldum and Smoochum. They even have a move ordinarily learned by TM, or
not at all!
Some small aesthetical edits have been made, e.g. Karen has a new
background for her battle and Lance now uses Cynthia’s background from
DPPt instead of his own. Some attempt has also been made at engaging the
world more in its inter-regional Pokémon change by having Hoenn and
Sinnoh overworld sprites appear in various places. Some DP trainers also
make an appearance, though this was a late feature and has yet to be
fully fleshed out due to time constraints. There’s also a fairly hefty
addition of Black & White sprites to the table, particularly for
Hoenn Pokémon. The main Pokémon also now have seals attached to give
them a more personalised appearance. Finally, text has been edited such
that all Pokémon names are decapitalised (so Pidgeotto rather than
PIDGEOTTO, for instance.) There’s also been one or two bits of dialogue
that have been changed back to their GSC version.
Some extra bits of ‘story’ have been added, though it’s admittedly very
little and was also a late addition so it’s not entirely fleshed out
yet, but it focuses on the idea of a ‘Legendary Trainer’ who can meet
the ‘creator’ and the hunting down of the Plate items. Might be
something to focus on in a later release.
The game has had a variety of blockades added to it to increase the
linearity of the story. While this may sound odd/bad, it serves as a way
to increase the level curve of Johto, which in the original games was
quite poor. Basically this means you’re forced to go to Cianwood first
instead of Mahogany, and the Kanto region also forces you to take a
certain route to give it more of an ‘objective’.


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